Target Audience

Quip Rabbit was created to bridge the gap between traditional mobile gamers and the rapidly growing Web3 user base. By combining accessible and fun gameplay with real asset ownership and token utility, Quip Rabbit targets the following user segments:

  • Casual Gamers (Ages 16–45): Players looking for fun, light, and fast multiplayer mini-games with no prior crypto knowledge required.

  • Web3 Users & Enthusiast Investors: Crypto natives and blockchain enthusiasts looking for utility, token value, and compelling ownership through NFTs and the QUIP token.

  • Strategic & Early-Stage Investors: VCs, angel investors, and GameFi analysts focused on early projects with strong product-market fit and scalable token economics.

  • Content Creators & Social Gamers: Influencers, streamers, and social media-oriented gamers who enjoy competitive party gaming and community-based monetization opportunities.

Demographic Focus

#
Age Range
Gender
Device Preference
1

16 to 45

~40% Female

Mobile first (Android and iOS)

2

~60% Male

PC (Steam) Planned

3

Web Browser (WebGL) Planned

Player Needs & Market Demands

Quip Rabbit was created in direct response to growing demand from traditional gamers and the Web3 community:

  • Fair Play-to-Earn: Players want sustainable rewards without pay-to-win mechanics, all players have equal skill, Quip Rabbit is not designed for character level status or over-exploitation.

  • Fun Before Finance: Players want games that prioritize gameplay over token speculation.

  • Mobile Accessibility: Gamers are looking for mobile games that are lightweight, fast to load, and have a global reach.

  • Ownership & Personalization: A growing segment wants to own skins, maps, in-game items through shop and NFTs.

  • Social Gameplay: Many players are asking for fun, party-style games that they can enjoy with friends or stream.

These requests form the core features of Quip Rabbit and validate product-market fit.

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